The KnownSpace Datamanager
"Halfway To Anywhere"


Simpleton Programming

To create a simpleton, subclass class Simpleton to make a public class and write a public void process() method. Compile the simpleton and put its class file in the datamangerstartup directory. The kernel periodically searches there for any new class files and loads them into the system. Whenever there is a free thread it will create an instance of the simpleton then call the instance's process() method. The simpleton will then run in its own thread and will live until its process() method exits or the current session ends.

Normally, a simpleton will first do a Pool.getDefaultPool() to get a reference to the default pool then it will do a search() on the default pool to discover some entities it wants to work with. Once it has some entities, it can create new ones, link them to each other or to old entities, and unlink entities. It can also subscribe to entities or pools, unsubscribe from them, and search pools.

Simpletons that subscribe to an EventGenerator must implement the EventHandler interface. Their handle() method will execute in a separate thread (assigned by the kernel) if the subscribed EventGenerator ever generates an event matching the subscription constraint. The thread executing the handle() method can then pass on that updated information to the thread executing the process() method via a shared synchronized data structure. The simpleton may also create a separate handler, which it delegates various event subscriptions to.

Simpleton Types

KnownSpace has many parts, and each part can call for different kinds of simpletons.

Normally, a simpleton should work on an entity, do some computations, perhaps involving other entities, then link some other entities to the entity, perhaps creating new ones, setting their values, then linking them and so on. Some of the entities that a simpleton might link to an entity can be simple marker entities saying that it's looked at that entity and doesn't want to see it again, or that it wants to look at the entity again sometime, or that it wants to mark the entity in some way so that other simpletons can do some more computation on that entity later.

Simpleton Structure

Most simpletons should do one job and then die. Simpletons should not be huge programs that live forever. Writing large simpletons takes longer, leads to more bugs, and is more inflexible than writing small simpletons. Changing a huge simpleton is a major task. Further, by breaking up the processing into small steps, any of those steps can be reused as part of some other process.

Simpleton applications should be an assembly line, with different simpletons doing small jobs on something so that in the end something big has been accomplished. Modifying such a program later means only modifying one or a few simpletons in the assembly line.

Simpletons should never be aware that other simpletons exist. If they ever need to communicate, they should do so only indirectly by generating events, or by storing and retrieving entity values. For example, if one simpleton wants to pass an entity to another simpleton it should add the entity to an entity list and store the list as the value of some entity that is already linked into the set of linked entities. Direct simpleton communication can lead to undefined kernel behavior.

When manipulating an entity it's important to remember that any other simpleton may also be manipulating the same entity at the same time. The kernel performs every Entity method atomically (including attach() and detach()), but between any two of your simpleton's method executions on an entity, some other simpleton may change that entity's state. The kernel does not yet support a permissions model, nor multiple pools, nor a transaction model, so once you add() an entity to the default pool, anyone may change it. Thus, the following pseudocode may not do what you think:


if (entity1.getValue() != 0)
	entity1.setValue(1/entity1.getValue());

If entity1 is already in the pool then it can be found by other simpletons, thus they can alter its state. So by the time execution reaches the second getValue() some other simpleton may have set its value to zero.